Might&Magic Heroes VI Combat Video [Europe]


Channel: Ubisoft
Uploaded by Ubisoft on 20110224
Categories: Gaming
Tags: Might and Magic, Heroes VI, might & magic, comdev, community, combat, ingame fight, Heroes, Heroes 6, battle, haven, necropolis
Here is a commented combat video between a Haven army and a Necropolis army. Enjoy!

Here is a detailed overview of the combat system and gameplay presented in the Might & Magic Heroes VI combat demonstration video:

Introduction and Disclaimer [00:07]

The community developer, Noi Vero, presents a combat demonstration of Might & Magic Heroes VI. A brief disclaimer notes that the footage is from an alpha version of the game, meaning some bugs and placeholders are still present.

Setup and

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Battlefield Layout [00:31]

The player controls Slava Griffin, whose army is positioned on the left side of the screen. The army consists of:

Crossbowmen

Griffins

Praetorians

Sisters

The opponent is a neutral Necropolis army made up of:

Vampires

Skeletons

Ghouls

Liches

Interface Elements [00:48]

Initiative Bar: Located in the bottom left-hand corner, it displays the turn order for all creatures [00:48].

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Hero Abilities: Situated in the bottom right-hand corner, providing access to the might attack, faction ability, and spell book [00:54].

Quick Access Bar: Placed next to the spell book for storing favorite abilities and spells [01:05].

Combat Mechanics and Turn Flow [01:18]

Turn Actions: The game returns to the Heroes III system where heroes can act at any time during a turn, but they can only act once

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per turn [01:28].

Retaliation: Units can retaliate the first time they are attacked during a turn [01:41]. Certain creatures, like Griffins, can retaliate multiple times.

Creature Abilities: Vampires drain enemy life when attacking or retaliating [01:54]. Ghouls can land critical hits, which trigger action cameras (these can be deactivated if desired) [02:00].

Shielding: Praetorians can shield adjacent

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friendly creatures, absorbing a portion of the damage they receive [02:30].

Support Units: Sisters of Elrath act as support, healing Griffins and resurrecting fallen units as long as the unit stack itself has not been completely destroyed [02:39].

Advanced Tactics and Morale [03:03]

Heroic Strike: Heroes can use a heroic strike during their turn instead of casting a spell or ability [03:09].

Morale: A g

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olden bird symbol above a unit indicates high morale, allowing the creature to act twice in a single turn [03:27].

Upgraded Skeletons: Upgraded skeleton attacks spread across a web, decreasing enemy initiative [03:55].

Griffin Diving Attack: Similar to Heroes V, the Griffin can fly away and strike the enemy at the end of the turn [04:15]. Unlike the previous game, this diving attack always hits its targ

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et even if it moves, though it cannot be used twice in a row [04:24].

Praetorian Protection: Upgraded Sentinels (Praetorians) can shield allies and retaliate when the protected ally is attacked [05:28].

Victory [05:49]

The battle concludes with a decisive victory for Slava Griffin's forces [05:51].

https://www.youtube.com/watch?v=EF_UhnIfpAQ

Might&Magic Heroes VI Combat Video [Europe]

Ubisoft ยท 485K vie

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Viewer Discussion & Comments

@TheTuninator
Looks amazing! I love that you guys have gone back to a more classically Heroes design aesthetic. LOVE the return of self-contained turns as well; helps Initiative function as an independent stat without becoming as overpowered as it was in HV, where creatures could act 2 or 3 times for every action of another.
@ChildbirthGambino
What I love about the combat is now that they turn to their enemy when fighting, not just look at the left or right side. And the animation seems so smooth. Aaah god. This is why I love Heroes. n_n
@yot1411
Not only that the combat looks real good, I love her voice!
@DaystarDragon
Very nice! The graphics look marvelous. Sure, there are bugs here and there, but it looks smooth enough to not worry about.
@jackoblllllllll
The battle looks much alike Heroes V but thats ok. Graphics are swell and im looking forward to play these new Heroes. Finally someone showed me, that theres more to Hungary than goulas and porno.
@bahamuteem
looking good yes, but i'm little concerned about the animation of heroes attack. that took like what? 1s or 1,5s when he hit with hes sword? i don't know but that looks kinda dull. is that intended or whats the deal?
@Minnakht23
@RustingVagina Well, thanks. The battles are slightly different, too, mostly because of the fact that so many units have pretty interesting mechanics now. On this video you can see that putting Praetorians near your other units is a good move, those skeletons slow down targets with webs, and Vestals can heal allies. Ghosts can heal allies too, damaging enemies, so can Archliches. Apparently. Marksmen can hit two enemy units via piercing, Breeders GENERATE imps in-battle... or so I heard.
@SilverbladeGR
@MojoRisinist Mate, I definitely agree with "old series ftw" and think that II and III are still amongst the best strategy games of all time, but can I honestly see nothing wrong with this. What is it you don't like exactly?
@animosburger
I really can't wait to play the game....isn't it the release date suppose to be on March?
@XFreeStyleZX
I love how they did the subtitles :D
@heroes6100
Heroes is my favorite game was playing for 9 years and never bored! <3
@WarlordXVI
I CANT WAIT!!! IT LOOKS AWESOME!!!
@Freddyyyyy91
I have never played any of these series, the graphics looks good etc .. But I wonder if this gameplay doesnt get boring after a while ?
@roji556
@Taoi87
@Minnakht23
@RustingVagina Don't you worry. There's now only one rare resource. You can't claim mines close to the enemy's castle. The units are split into three tiers instead of seven, with the first two tiers having three unit types each. The decisions of being aggressive/merciful affect your hero's abilities.